![]() The stat milestones we're aiming for are the following:ĭuring your first loops you'll be rotating items almost constantly to both reach and maintain the above stats. One of the best possible item combos, a.k.a., the stuff that can make or break your loop Removed Rocks and Mountains from the deck.Expanded on Blood Grove and Ruins combo.Added tips and example setup for the Final Boss. ![]() Further deck refinement, prioritizing loot quality.Added note on Battlefields and Prime Matters.Added extra common unlockable traits to trait tier list and reworked it a bit.Added note on the Antique Shelf camp item, perhaps the strongest supply in the game. ![]() Let me know if you find the guide too basic/advanced, and as always comments and discussions are more than welcome! That said, expect your results to be much more positive and consistent if you do. Please keep in mind that following all the steps in the guide won't guarantee success: there's a lot of RNG in the background, and getting a bad batch of cards, traits, and items can definitely ruin your run. Though designed for 1.0, most of the strategies will work perfectly fine for 1.1. It assumes you know the basic gameplay stuff and you've unlocked the cards on the deck below-otherwise expect your run to be sub-optimal without them. This guide includes all the info you'll ever need to defeat any boss in the game and loop for a really good while if you want to farm resources. Keep in mind there might be more synergies out there now that the game has been updated with new cards. UPDATE: This guide is (currently) not being maintained, yet most-if not all-of the strategies are still valid as of 1.1.
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